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Nintendo Slashes 3DS Price, has their Sony moment. July 28, 2011

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Nintendo set the internet on fire this morning when the company decided to slash the price of the Nintendo 3DS from it’s $249.99 launch price to $169.99, effectively cutting $80 dollars off the original asking price and also making it the same price of the Nintendo DSi XL model. For a system that has been out for less then five months, the move is striking to say the least.

Knowing that there would most likely be some sort of backlash from customers that adopted the system already. Nintendo is offering free games off their 3DS eShop store, which will include a handful of first-party offerings including GameBoy Advance games, including Yoshi’s Island: Super Mario Advance 3, Mario Kart: Super Circuit, Metroid Fusion, WarioWare, Inc.: Mega Microgame$ and Mario vs. Donkey Kong. Other titles will be offered and it will be up to 20 free downloads.

As someone that purchased the system day 1, I can’t help but feel disappointed with how Nintendo handled the launch. The 3DS came with a barebones library of ports from third parties and small time Nintendo efforts that there was nothing new that would grab a potential buyer outside of the Glasses Free 3D Screen. While that technology is cool, “Glasses Free 3D” isn’t exactly a game.

I’m not saying the 3DS is doomed forever, it can easily pick up steam once this holiday and next year hits when games are actually ready for release. Nintendo has an uphill battle between the Playstation Vita and of course, iOS and Android devices that currently offer the cheapest, most accessible casual gaming.

Free downloadable games is a pretty nice gesture but if they really want to satisfy their core crowd, they should have a conversation with Capcom about Mega Man Legends 3…


Fans Vs. Nintendo: Also, Hey PXR! June 30, 2011

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Being a Nintendo fan is like having a divorced Dad. He takes you out on weekends but never came to your Pinewood Derby race.


Operation RainFail


I get why people love Nintendo, I love Nintendo. For a lot of us they introduced us to gaming, defined gaming for most of the late 80’s and 90’s and always deliver quality software and interesting hardware. That kind of impact doesn’t just leave you, which is why it’s so frustrating when you see a company you love make so many backwards decisions. The 3DS is a quality machine but the initial launch window has been a complete joke – 3 1/2 months for Zelda? Incredible title but come on! Where was all the win that was announced for the system when it was announced at last year’s E3? Oh, coming later. Gotcha.

The Wii was definitely the underdog this generation. It is constantly spit on by ‘hard core’ gamers for not having HD graphics, online and basically every feature that the PS3/360 does not have. I supported the Wii, still do to an extent. It had some of my favorite games this generation. Super Paper Mario, Mario Galaxies 1/2, Twilight Princess, Sakura Wars.. I could go on all day. It had some real gems that most people gloss over. However its hard to deny the aging hardware compared to what we get on rival consoles and PC – and third parties have essentially given up on the platform. It’s hard for the system to compete where HD and online are key components and the “Wii Sports” fad has worn off – You would think its time for Nintendo to leave the Wii behind because we got everything it has to offer right?


Nintendo Press Conference E3 2011 Roundup June 7, 2011

Posted by Giovanni in News, Opinion.
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Wii U; console or college for geeks?

Okay, let’s face it; while there was quite a bit to look forward to going into this year’s E3, but the big focus was Nintendo’s new console. Sure, the Kinect was something to keep an eye on, and Sony’s Playstation Vita certainly turned a lot of heads, but new consoles are what really pique audience interest. And with all of the rumors about Project Café circulating for weeks now, as well as Nintendo’s reputation for raising the bar—or more accurately, creating a new bar entirely—with new technologies, this was sure to be an E3 to remember.

But of course, you can’t start your conference with the big news, can you? Instead, Nintendo began ceremoniously tooting their own horns with a montage of Zelda games, soundtracked by a live orchestra playing classic songs from the series’ history. Miyamoto eventually took the stage to point out that it was Zelda’s 25th anniversary, and that Nintendo had big plans to celebrate. Of course, they talked about Skyward Sword, showing new footage, and even debuting the game’s new theme song with the orchestra’s help. Interestingly, they didn’t demo any of the game; a smart decision considering last year’s onstage fiasco. Miyamoto also announced that they’d release a Zelda game for each Nintendo system, with Link’s Awakening coming to the 3DS eShop that same day, and Four Swords coming as a free download for the DSi in September. If that wasn’t enough, Miyomoto showed off a gold wiimote, complete with a Hylian crest, as a bonus for those picking up Skyward Sword.


Review: Metroid: Other M September 8, 2010

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The Metroid series is generally heralded by the hardcore gamer as something very precious. The original trilogy, which was on the NES, Game Boy and Super Nintendo, broke the rules of what a 2D platformer was. Nintendo established that in Mario Bros, you are supposed to go to the right of the screen and jump and avoid obstacles. When Metroid came out for the NES, the game was all about throwing the player into a big, open environment scattered with power ups and monsters giving the player a sense of isolation – to demonstrate this the game designers had the player go to the left of the screen to get that first morph ball power up. Nintendo had Mario, Zelda and Metroid and all 3 franchises demonstrated completely different schools of thought in game design that have evolved over the past 25 years. But what happens when you change something fundamental about the series?


Another Metroid Post! Deal with it. August 20, 2010

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Video Game - Metroid Wallpaper

I have Metroid Fever and I am burning up.

And now that I have lost the last ounce of self-respect that gave me the energy to even get out of bed in the morning I want to share Nintendo latest piece of marketing for Metroid: Other M!


I love it. The video captures it all – from showing Ridley wrecking her childhood as shown in the japan-only Metroid E-Manga, to showing her in the academy which is what Other M will touch upon to the climax of Super Metroid – It’s awesome. I love the Prime games a lot, Retro Studios did a wonderful job crafting their own Metroid games but I will say I was a little disappointed about how little the Prime series had to do with the overall canon of the franchise (save for the Aurora units in Prime 3, those better come up in Other: M).

Lost about Metroid? Have no idea what is going on? Check out this recap they made that chronicles what happened in Metroids 1-3.


Enjoy the Halo-esque commercial, read the translated e-manga, watch the recap because things going down on August 31st.

[Review] BlayzBloo Super Melee Brawlers Battle Royale August 9, 2010

Posted by baconsamurai in Review.
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Welcome to part 2 of The Pixelation Room’s BlazBlue Bonanza. Today we’re reviewing the humorously titled BlayzBloo Super Melee Brawlers Battle Royale. So without further ado, REBEL 2! FIGHT!

BlayzBloo Super Melee Brawlers Battle Royale (or simply BBSMBBR so I don’t get carpal tunnel) is a downloadable game for the Nintendo DSi and DSi XL. This little game features cute, chibi members of the BlazBlue cast battling it out in 3D arenas similar to Power Stone or Super Smash Bros. Is it enough of a diversion to to be worth 500 Nintendo Points, or should you just save that $5 for it’s big brother Continuum Shift?


Speaking of Metroid… July 29, 2010

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24419-noscale-Super Metroid HD

A new Other M trailer went up! The whole thing is in Japanese except for the ridiculous names that the federation soldiers have – but who cares! It’s a Metroid game that will flesh out the universe directed by Yoshio Sakamoto. He gave me Super Metroid, Fusion and Zero Mission. Some of my favorite games of all time! Other M hopes to have all the qualities of what makes Metroid great while giving Samus a proper personal backstory. I’m excited because its rare when Nintendo characters are given an actual “Voice”. I would love to see Nintendo take a more dramatic route with some of their other series.


E310, My take So Far! June 17, 2010

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While a total plug for the Playstation Move, the emotion behind this speech is how I feel about gaming right now, and damn is it good. Kevin Butler, be my dad.

Wow. Just wow. I have never been this blown away by an E3 since well, years. I mean, I loved the excitement and the announcements but sometimes it just left you feeling lacking, but this year just about everything I could ever want was confirmed that its coming. Nintendo stole my heart this year, the spirit that you felt in Super Smash Bros. Brawl is finally coming back with a god-damn grand-slam of Nintendo classics returning! Zelda, Kirby, Donkey King Country – jesus they look hot. Epic Mickey? Yes Please. And the 3DS. I haven’t even seen the 3D yet but the fact that it already has so much support from just about every developer I ever cared for are bringing the hard hitting franchises to it, and with the added oomph to the hardware it can do it correctly. Destructoid compiled a list of 3DS games in development that you can check out right here! There are some big hits, such as Super Street Fighter IV, Resident Evil, Star Fox 64 3D (!), Legend of Zelda: Ocarina of Time (with improved water temple!), Pilotwings, Mario Kart and of course Kid Icarus!

Oh, and Paper Mario 3DS, confirmed. Sold.

I just hope Nintendo overhauls their online setup for the new system. If they can bring in things like achievements, voice chat, friend lists (NO CODES!), decent storage capacity and a better online shopping experience and content, we have a complete winner and something to integrate with whatever new console Nintendo comes out with. I hope that during Tokyo Game Show, we will get more details and important things like date and price.

Microsoft, well – to be honest I felt more excited watching their XBLA Summer Games trailer then I did for just about everything on their show – Don’t get me wrong, I love the Gears of War games but them showing off games we already knew about aren’t surprises. Oh, and Kinect. I love the tech behind it, I really like the idea of the voice control and Minority Reportish UI but they havent convinced me on practical game design, as just about everything has been done already on Wii. 3 Years Ago. I almost want to say that their casual boat sailed and it will take some very smart marketing to convince those wii owners that only got Wii Sports that they need to invest in a 360 plus the Kinect device. I want to like it, I love the tech but as a gamer? not convinced. However! Sonic 4, Castlevania Harmony of Despair and that Limbo game look amazing.

I’ll have more write ups very soon, but I need rest!

E3 2010 Day 2: Nintendo Returns to Glory June 16, 2010

Posted by Giovanni in News, Opinion.
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I used to be a major Nintendo fan. But over the last few years, being a Nintendo fan has proved to be a test of faith. I’ve had to sit through E3’s where we see “games” like Wii Music and Wii Fit, rather than the creativity I’ve always loved the company for. Their focus on being a family gaming company has lead to too many conferences filled with casual games that feel more like demos put together to show off hardware. But this year, Nintendo came out of nowhere with what Microsoft and Sony both failed to deliver this year: New software. Starting their presentation with a short speech about how technology doesn’t push the market forward with good games, Nintendo went on to announce game after game.

I will say, the conference got off to a terrible start. I was extremely underwhelmed to the point where I nearly had to turn the live stream off. My embarrasment started with the demo for The Legend of Zelda: Skyward Sword. Last year, Nintendo teased the game claiming that it’d be very different from previous Zeldas. But instead, we were treated no an extremely vague demo that showed off nothing more than a new art style (Which is quite pretty), and the new motion control system. Essentially, this is the game Twilight Princess should have been. But the demo merely showed us a nondescript field with classic, basic enemies. Miyamoto showed off some new items, and that was that. But of course, the blunder came in technology. Right after Miyomoto started talking about how his motions were 1:1, the game went haywire. The new robotic beetle gained a mind of its own, the bow and arrow could only fire at the ground, and the sword started spin attacking where vertical slashes were supposed to be. It appears there was simply some mistake on stage, as the game is said to work fine on the floor, but it flailed on stage. Suddenly, Nintendo’s opening remarks took on a new meaning…


Super Mario Galaxy 2 – Commercial! May 12, 2010

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So here it is – Mario Galaxy 2 American Marketing


The start of this commercial feels like an advertisement for a Disney World theme park, but that’s ok because it invokes a nostalgic feeling that also screams “You need to play this.”

I like it. It features a good chunk of actual game play instead of people dancing around with a couple of Wii remotes pretending to play something the actors (or the director) probably don’t understand.

In other news, It seems that this game takes place in an “alternate reality” where the first game never happened. Yes, I’m disappointed a little.

But no matter, that won’t detract the quality of the game itself and will probably take most games to school.

May 23rd.

The LOST Finale and Mario Galaxy 2. An epic day for epic things.