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Nintendo Slashes 3DS Price, has their Sony moment. July 28, 2011

Posted by eboku in News.
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whatsamario

Nintendo set the internet on fire this morning when the company decided to slash the price of the Nintendo 3DS from it’s $249.99 launch price to $169.99, effectively cutting $80 dollars off the original asking price and also making it the same price of the Nintendo DSi XL model. For a system that has been out for less then five months, the move is striking to say the least.

Knowing that there would most likely be some sort of backlash from customers that adopted the system already. Nintendo is offering free games off their 3DS eShop store, which will include a handful of first-party offerings including GameBoy Advance games, including Yoshi’s Island: Super Mario Advance 3, Mario Kart: Super Circuit, Metroid Fusion, WarioWare, Inc.: Mega Microgame$ and Mario vs. Donkey Kong. Other titles will be offered and it will be up to 20 free downloads.

As someone that purchased the system day 1, I can’t help but feel disappointed with how Nintendo handled the launch. The 3DS came with a barebones library of ports from third parties and small time Nintendo efforts that there was nothing new that would grab a potential buyer outside of the Glasses Free 3D Screen. While that technology is cool, “Glasses Free 3D” isn’t exactly a game.

I’m not saying the 3DS is doomed forever, it can easily pick up steam once this holiday and next year hits when games are actually ready for release. Nintendo has an uphill battle between the Playstation Vita and of course, iOS and Android devices that currently offer the cheapest, most accessible casual gaming.

Free downloadable games is a pretty nice gesture but if they really want to satisfy their core crowd, they should have a conversation with Capcom about Mega Man Legends 3…

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Nintendo Press Conference E3 2011 Roundup June 7, 2011

Posted by Giovanni in News, Opinion.
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Wii U; console or college for geeks?

Okay, let’s face it; while there was quite a bit to look forward to going into this year’s E3, but the big focus was Nintendo’s new console. Sure, the Kinect was something to keep an eye on, and Sony’s Playstation Vita certainly turned a lot of heads, but new consoles are what really pique audience interest. And with all of the rumors about Project Café circulating for weeks now, as well as Nintendo’s reputation for raising the bar—or more accurately, creating a new bar entirely—with new technologies, this was sure to be an E3 to remember.

But of course, you can’t start your conference with the big news, can you? Instead, Nintendo began ceremoniously tooting their own horns with a montage of Zelda games, soundtracked by a live orchestra playing classic songs from the series’ history. Miyamoto eventually took the stage to point out that it was Zelda’s 25th anniversary, and that Nintendo had big plans to celebrate. Of course, they talked about Skyward Sword, showing new footage, and even debuting the game’s new theme song with the orchestra’s help. Interestingly, they didn’t demo any of the game; a smart decision considering last year’s onstage fiasco. Miyamoto also announced that they’d release a Zelda game for each Nintendo system, with Link’s Awakening coming to the 3DS eShop that same day, and Four Swords coming as a free download for the DSi in September. If that wasn’t enough, Miyomoto showed off a gold wiimote, complete with a Hylian crest, as a bonus for those picking up Skyward Sword.

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E3 2010 Day 2: Nintendo Returns to Glory June 16, 2010

Posted by Giovanni in News, Opinion.
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I used to be a major Nintendo fan. But over the last few years, being a Nintendo fan has proved to be a test of faith. I’ve had to sit through E3’s where we see “games” like Wii Music and Wii Fit, rather than the creativity I’ve always loved the company for. Their focus on being a family gaming company has lead to too many conferences filled with casual games that feel more like demos put together to show off hardware. But this year, Nintendo came out of nowhere with what Microsoft and Sony both failed to deliver this year: New software. Starting their presentation with a short speech about how technology doesn’t push the market forward with good games, Nintendo went on to announce game after game.

I will say, the conference got off to a terrible start. I was extremely underwhelmed to the point where I nearly had to turn the live stream off. My embarrasment started with the demo for The Legend of Zelda: Skyward Sword. Last year, Nintendo teased the game claiming that it’d be very different from previous Zeldas. But instead, we were treated no an extremely vague demo that showed off nothing more than a new art style (Which is quite pretty), and the new motion control system. Essentially, this is the game Twilight Princess should have been. But the demo merely showed us a nondescript field with classic, basic enemies. Miyamoto showed off some new items, and that was that. But of course, the blunder came in technology. Right after Miyomoto started talking about how his motions were 1:1, the game went haywire. The new robotic beetle gained a mind of its own, the bow and arrow could only fire at the ground, and the sword started spin attacking where vertical slashes were supposed to be. It appears there was simply some mistake on stage, as the game is said to work fine on the floor, but it flailed on stage. Suddenly, Nintendo’s opening remarks took on a new meaning…

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